GameTest - Inside My Radio (PC, Mac, Linux) | Game Side Story - The independent, but not that ...
Home PC MAC Steam GOG Desura Xbox One PlayStation 4 Xbox 360 Xbox Live Arcade Playstation 3 PSN PSP PSVita WiiU Wii 3DS DS DSi WiiWare DSiWare eShop Android Smartphones & Tablets Apple GSS Selection Tests Previews Interviews Videos Tipeee DevSide Retro Records Association
Developer: Seaven Studio Released: 05.11.2014 Recommended System Requirements: OS: Windows XP SP3, Vista, 7, 8 - Processor: Dual Core 2 GHz - Memory: 4 GB RAM - Graphics: DirectX 9.0c compatible graphic card with 256 MB of VRAM - DirectX: Version 9.0c - Hard Drive: 900 MB available space - Sound Card: DirectX-compatible sound card 9.0c- List Price: 14.99
Tags: atmosphere, atmosphere, view, contemplative, critical, GameTest, Inside, inside my radio, rhythm game, music game, ludum dare, notes, radio, review, Seaven, Seaven studio test
Expected more from a convincing Ethan Hunter Meteor has not found its audience, despite some overall quality, the developers at Seaven Studio trying to highlight a former Ludum Dare project with a more advanced version of their prototype. Good pick?
A being enters a music device 80s Inside plays an unparalleled confrontation between pests, bugs, spiders, against a team of three very different musically rhythmic and avatars. Whether on electro, disco or funk, you have to participate in several levels of platforms with colorful atmospheres. And it is also the main quality of this Inside My Radio: its atmosphere. Indeed, the levels are designed so that they are real travel through a particular musical genre. Sound references, many frenzied rhythmic bases and especially gameplay that plays on the free interpretation of notes with the player.
If you can move freely from left to right, jumping and "rushes" forward are in time with the background music. To help, a trigger will allow you to bring up the tempo around spl your character. It takes some time to adapt to it stick with talent, but you get done quickly. It will just think to ask a little bit at the beginning of each new level, just to catch the rhythm with talent for the rest of the game.
Other keys: the opportunities to leap into the air and hit the ground at high speed. Add to that freedom, the button allowing you to play a note in rhythm, practice spl to keep the tempo but also to make your unforgettable epic music. You play the music of a single note in rhythm and exploration is thus even more exciting and tripante.
Let us summarize some: you go from left to right (often spl the right) and have to jump on platforms, moving or not, make simple wall jump on walls without much danger and avoid a lot of obstacles that move rhythmically. Meanwhile, you tap your touch her just in time to make the coolest musical atmosphere. It is no use, it's essential.
It's interesting: Inside My Radio is completely spl any for that matter. It offers no real genius levels at the base but knows how to be original at times. With mainly mini-games, always original rhythm challenges with volume bars to place in the right order, notes to recover when they fall from the top of the screen, spl etc. Several environmental objects also react to your notes, often with no other interest than to bring a little more musicality to the sound bottom. In short, the visual and musical experience is at the center of this very short game.
A half hour, see two hours to complete the straight. Add to that the modes against time, sympathetic, just to get a whole life still quite tiny. Moreover, Inside My Radio is extremely simple for who ever played a rhythm game in his life. But honestly, despite his lack of total interest once the game is over and its overall simplicity, despite levels varied level design not so successful and only three characters (but wished we could have much more to discover, with their musical styles Dedicated) Inside My Radio is able to offer a quality experience that promotes the atmosphere and finally puts aside the gameplay and the "purpose" of the game.
It was perhaps not quite intended by the developers and it is sure that the fun aspect of the game is quite other than the objectives of the specifications, a bit wobbly ... But I think these will never regret two musical hours charming visuals. It is already good, right? It lacked was that more content and more gameplay
Home PC MAC Steam GOG Desura Xbox One PlayStation 4 Xbox 360 Xbox Live Arcade Playstation 3 PSN PSP PSVita WiiU Wii 3DS DS DSi WiiWare DSiWare eShop Android Smartphones & Tablets Apple GSS Selection Tests Previews Interviews Videos Tipeee DevSide Retro Records Association
Developer: Seaven Studio Released: 05.11.2014 Recommended System Requirements: OS: Windows XP SP3, Vista, 7, 8 - Processor: Dual Core 2 GHz - Memory: 4 GB RAM - Graphics: DirectX 9.0c compatible graphic card with 256 MB of VRAM - DirectX: Version 9.0c - Hard Drive: 900 MB available space - Sound Card: DirectX-compatible sound card 9.0c- List Price: 14.99
Tags: atmosphere, atmosphere, view, contemplative, critical, GameTest, Inside, inside my radio, rhythm game, music game, ludum dare, notes, radio, review, Seaven, Seaven studio test
Expected more from a convincing Ethan Hunter Meteor has not found its audience, despite some overall quality, the developers at Seaven Studio trying to highlight a former Ludum Dare project with a more advanced version of their prototype. Good pick?
A being enters a music device 80s Inside plays an unparalleled confrontation between pests, bugs, spiders, against a team of three very different musically rhythmic and avatars. Whether on electro, disco or funk, you have to participate in several levels of platforms with colorful atmospheres. And it is also the main quality of this Inside My Radio: its atmosphere. Indeed, the levels are designed so that they are real travel through a particular musical genre. Sound references, many frenzied rhythmic bases and especially gameplay that plays on the free interpretation of notes with the player.
If you can move freely from left to right, jumping and "rushes" forward are in time with the background music. To help, a trigger will allow you to bring up the tempo around spl your character. It takes some time to adapt to it stick with talent, but you get done quickly. It will just think to ask a little bit at the beginning of each new level, just to catch the rhythm with talent for the rest of the game.
Other keys: the opportunities to leap into the air and hit the ground at high speed. Add to that freedom, the button allowing you to play a note in rhythm, practice spl to keep the tempo but also to make your unforgettable epic music. You play the music of a single note in rhythm and exploration is thus even more exciting and tripante.
Let us summarize some: you go from left to right (often spl the right) and have to jump on platforms, moving or not, make simple wall jump on walls without much danger and avoid a lot of obstacles that move rhythmically. Meanwhile, you tap your touch her just in time to make the coolest musical atmosphere. It is no use, it's essential.
It's interesting: Inside My Radio is completely spl any for that matter. It offers no real genius levels at the base but knows how to be original at times. With mainly mini-games, always original rhythm challenges with volume bars to place in the right order, notes to recover when they fall from the top of the screen, spl etc. Several environmental objects also react to your notes, often with no other interest than to bring a little more musicality to the sound bottom. In short, the visual and musical experience is at the center of this very short game.
A half hour, see two hours to complete the straight. Add to that the modes against time, sympathetic, just to get a whole life still quite tiny. Moreover, Inside My Radio is extremely simple for who ever played a rhythm game in his life. But honestly, despite his lack of total interest once the game is over and its overall simplicity, despite levels varied level design not so successful and only three characters (but wished we could have much more to discover, with their musical styles Dedicated) Inside My Radio is able to offer a quality experience that promotes the atmosphere and finally puts aside the gameplay and the "purpose" of the game.
It was perhaps not quite intended by the developers and it is sure that the fun aspect of the game is quite other than the objectives of the specifications, a bit wobbly ... But I think these will never regret two musical hours charming visuals. It is already good, right? It lacked was that more content and more gameplay
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